2024 T-EDGE文章详情页顶部

Tencent to Double Yearly Buyback to $12.8 Billion following Weaker-Than-Expected Q4 Revenue

Tencent admitted soft revenue of games through 2023, but expected revenue to improve from Q2 as revamps for big existing games such as Brawl Stars and Peacekeeper Elite have started to yield results and it will be launching new games, including Dungeon and Fighter Mobile.

TMTPost -- China’s social media and video game giant Tencent Holdings Limited decided to significantly boost share buyback after it posted weaker-than-expected revenue in the end of last year.

Credit:Visual China

Credit:Visual China

Tencent intended to at least double the size of its share repurchases to more than HK$100 billion (US$12.78 billion) in the year 2024, from around HK$49 billion in 2023, according to a financial filling on Wednesday. The WeChat owner said it proposed to increase annual dividend in the year ended December 31 2023 by 42% to HK$3.40 apiece, equivalent to approximately HK$32 billion, as it returned substantial capital to shareholders in the year through cash dividend, share repurchases, and settlement of distribution in specie.  

The filling showed Tencent’s revenue for the quarter ended December31 gained 7% year-over-year (YoY) to RMB155.2 billion (US$21.6 billion), missing analysts’ projection of RMB157.4 billion. The sales delivered the slowest growth in a year and slowed down from the third quarter that saw a YoY 10% increase. Net income in the fourth quarter also fell short of expectation of RMB33.3 billion as it plummeted 75% YoY to RMB27.025 billion. The drop in profit mainly came from a net loss of RMB6.7 billion on investments and other items that quarter, and a RMB106.6 billion gain from the disposal of its stake in Chinese food-delivery leader Meituan a year earlier. The non-IFRS adjusted net income rose 44% YoY to RMB42.7 billion, better than the projected RMB41.97 billion. The operating profit increased 42% YoY to RMB41.4 billion, versus the estimated RMB46.7 billion, and gross profit climbed 25% YoY to RMB77.56 billion with  gross margin of 50%, up from 43% a year ago.

Tencent attributed improvement of the gross margin to transition to high-quality revenue streams, particularly video accounts ad revenue generated from our own traffic with platform costs already paid for. Its efficiency efforts also led to margin improvement. Tencent Chairman and CEO Pony Ma, or Ma Huateng, highlighted breakthroughs in major products and services as his company sharpened strategic focus, such as Video Accounts’ total user time spent more than doubled, enhancements to the company’s advertising AI model significantly improved targeting performance, and international contribution to its games revenue reached a record 30%. “These developments drove high-quality revenue streams which fueled our gross profit growth of 23%, and supported our plan to step up capital returns to shareholders. Tencent Hunyuan developed into a top-tier foundation model with superior performance in numerical reasoning, logical inference, and multi-turn conversations,” Ma said in the filling.

By segment, Tencent’s bread-and-butter VAS (value-added services) including game and social network business, generated RMB69.1 billion, down 2% YoY. Revenue from international games increased 1% YoY to RMB 13.9 billion, or declined  1% in constant currency terms, reflecting Supercell repositioning some of its games. PUBG Mobile saw a strong upturn in revenue, while VALORANT maintained robust growth. Domestic games, which dragged total revenue more than international titles,  revenue declined 3% YoY to RMB27 billion due to decreased contributions from Honour of Kings and Peacekeeper Elite, partially offset by contributions from our recently launched games, such as VALORANT and Lost Ark. Social networks revenue decreased 2% YoY to RMB28.2 billion, due to lower revenues from music-related and gamesrelated live streaming services, partially mitigated by revenue growth from music subscriptions and Mini Games platform service fees.

Tencent President Martin Lau admitted revenue from domestic game has been soft during 2023, but add the company expected the business to improve from the second quarter of 2024. Lau told analysts at an earnings call that the reason for slow growth in 2023 was that two biggest games, Honor of Kings and Peacekeeper Elite, have maintained their leading positions in terms of daily active use (DAU), but monetization has temporarily stagnated, which caused the company to take remedial actions. For Peacekeeper Elite, it identified the need for more creative monetization strategies and have revamped the leadership of its monetization team. Lau said Tencent expected revenue from the domestic and international to improve from the second quarter of 2024 onwards as revamps for big existing games such as Brawl Stars and Peacekeeper Elite have started to yield results and it will be launching new games, including Dungeon and Fighter Mobile.

Lau responded to the upcoming new rules on games in China at the earnings call. The National Press and Publication Administration (NPPA) issued a draft regulation on online games management last December, which was deemed as further tightening up regulation on the video games. The draft guidelines, which are soliciting public opinion, ask online publishers not to offer inducement rewards such as daily login rewards, first-time recharge rewards, or continuous recharge rewards. It also prohibit the publisher and operator of online games from providing high-priced game props trading through hype or auctions.

Lau said  the regulation is “no longer our concern”, because the regulators have come out very explicitly in explaining that the purpose of the draft was actually to provide a healthy environment for growing the industry rather than constraining the industry, and Tencent is “actually very encouraged by the supportive measures that were unleashed [by the government] after the initial concern was expressed by the market”. He pointed out the regulator has greenlighted a single batch of domestic games in the very beginning of this year, which is more than 100 including Tencent’s flagship mobile game, DnF Mobile, and there's an expedited approval of imported game licenses. Lau further said concern of the new rule focuses on high-ARPU (average revenue per user) games, while ARPU on Tencent games is actually on the very low end of the overall industry. Therefore, it could have limited impact on Tencent games even if the rule imposes limits on player spending in games.

转载请注明出处、作者和本文链接
声明:文章内容仅供参考、交流、学习、不构成投资建议。
想和千万钛媒体用户分享你的新奇观点和发现,点击这里投稿 。创业或融资寻求报道,点击这里

敬原创,有钛度,得赞赏

赞赏支持
发表评论
0 / 300

根据《网络安全法》实名制要求,请绑定手机号后发表评论

登录后输入评论内容

AWARDS-文章详情右上

快报

更多

2024-11-23 23:03

第三届赣南脐橙国际博览会签约项目总投资36.35亿元

2024-11-23 22:53

中信建投银行业2025年投资策略展望:银行板块各自将具备不同的投资主线

2024-11-23 22:47

韩国人赴华旅游订单量激增,中国景点在海外旅游平台搜索量暴增

2024-11-23 22:45

常铝股份:智能化刀片电池壳制造设备工业母机正式开机

2024-11-23 22:40

以太坊日内涨超5%

2024-11-23 22:35

无人机动力电源获新突破,-40℃到60℃都能稳定工作

2024-11-23 22:34

股票回购增持再贷款机制显成效,券商称有望提升市场稳定性

2024-11-23 21:41

首届中国(绍兴)低空经济展览会开幕

2024-11-23 21:22

汇顶科技拟并购芯片独角兽,标的公司曾计划IPO

2024-11-23 21:08

欧洲议会贸易委员会主席:中欧“即将”达成电动汽车关税协议

2024-11-23 20:15

工信部:推动科技创新和产业创新深度融合,加快培育发展原子级制造产业

2024-11-23 20:14

新疆将首次开行贯通南疆东疆“复兴号”动车

2024-11-23 20:06

11月23日新闻联播速览19条

2024-11-23 19:43

持续督导业务将要出新规

2024-11-23 19:36

历史突破!赵丹夺得钢架雪车世界杯延庆站冠军

2024-11-23 19:35

南京与合肥共同签署《宁合“双城记”产业对接合作协议》

2024-11-23 19:24

辽河储气库群周期采气量将再创新高

2024-11-23 19:24

国开行:共向625万名学生发放本年度国家助学贷款803亿元

2024-11-23 19:23

玻璃坠落致1名行人受伤,合肥银泰中心致歉:全面检查玻璃固定状况

2024-11-23 19:22

日媒称日本外相岩屋毅已在协调最快12月下旬首次访华

扫描下载App